Carcassonne Expansion 10: Circus and Acrobats (2025)

Carcassonne Expansion 10: Circus and Acrobats (2025)

Relive the legendary Middle Ages with the Circus and Acrobats expansion for Carcassonne
With the Circus and Acrobats expansion, a travelling circus arrives in Carcassonne. Create impressive pyramids of acrobats, collect points for performances under the chapitto and use the principal to earn extra points for nearby practice areas and chapittos. The game contains three modules that can be combined freely. This expansion is suitable for players who want to add new elements of interaction and tactics to the game without changing the basic rules of the game.
Key features of Carcassonne expansion 10: Circus and Acrobats (2025)
- Requires the base game Carcassonne
- Includes 3 new modules
- Shapitó - adds performance tokens and points for adjacent cards
- Acrobats - form pyramids of companions for which you earn points
- Principal - gives extra points for nearby tents and training grounds
- Adds new scoring methods and tactics
- The basic rules of the game remain the same

New challenges
In the tenth Carcassonne expansion, a travelling circus visits your landscape, bringing new challenges and opportunities to earn points. Let your teammates show off their skills in the chapitto and on the practice field, where they can create impressive living pyramids. If the principal is nearby, you can get even more points. This expansion cannot be played alone and requires the base game Carcassonne.

Three modules - chapitó, acrobats and principal
The Circus and Acrobats expansion consists of three modules - Show, Acrobats and Principal. If you include a card with a place for a tent, you first do the usual evaluation, then draw a performance token and place a tent on it. Later, when the marquee moves, the performance token is flipped and evaluated. Players whose teammates are on cards adjacent to the chaperone space score points according to the value of the token. Another element is acrobats. By placing the teammates on the acrobat training ground you can create a pyramid. Once the pyramid is complete, players can evaluate their acrobats and earn 5 points for each acrobat in the pyramid. The Principal counts as a standard teammate, but once the territory he stands on is closed, he scores 2 points for each acrobat practice area and chaperone space on his card and adjacent cards.

Package contents
20 landscape cards(11× "chaperone place", 8× "acrobat training ground",
1× river with a place for a show), 16 performance tokens, 1 show (model),
6 principal figures, 12 standard (sidekick) figures
Specifications
Product type
Games and puzzles
Release date
Language
Genres and game mechanics
Series
Age and intended use
Battery
Cards
| Code: | HRAls17317 |
| Warranty: | 24 months |
| Manufacturer information |
MINDOK s.r.o., Korunní 810/104, Praha - Vinohrady 101 00, 737279588, 604 488 372, [email protected]
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