The fourth book in the popular LitRPG fantasy series The Way of the Shaman
Barliona. A virtual world bursting at the seams with monsters, battles and, of course, players. But what's a player clan without a proper castle? Nothing. That’s why any decent leader should find a proper base for their guild. It's no surprise, then, that the shaman Mahan, leader of the Legends of Barliona, accepts the mysterious Altameda Castle from the Emperor of Malabar. There's just one catch: the castle is infested with phantoms, which Mahan's clan must first eliminate.
But this seemingly simple clan quest sets off a whole chain of events with far greater consequences than any of the Legends could have imagined. Events so complex that the shaman at their centre can only rely on his intuition and instincts. What else can a player do when the three best clans on the server are after him?

