SONY SF-E64A - SDXC 64GB

SONY SF-E64A - SDXC 64GB
The SONY memory card is designed as a secure and very small storage device. The type of card is SDXC, which makes it suited for most photo or video cameras. It has a capacity total of 64 GB. It downloads data at a speed of 45 MB/s, and downloading data from it is at a speed of 270 MB/s. The SONY SF-E64A - SDXC 64GB is of a speed class of Class 10. Thanks to its parameters, it's suitable for very demanding operations like the saving of 4K video. The SONY memory card is waterproof.
SONY SF-E64A - SDXC 64GB Memory Card Key Features
- SDXC memory card
- Interface type is UHS-II
- Memory card capacity: 64 GB
- Reading speed is 270 MB/s
- Writing speed: 45 MB/s
- SONY memory card speed class: Class 10
- Great for recording 4K videos
- Increased water resistance
Specifications
Capacity
Type
Speed
Speed category
Features
| Code: | DU250a6n3 |
| Warranty: | 24 months |
| Links: | Producer's Website: |
| Manufacturer information |
Sony Corporation is a Japanese company founded in 1946. Its headquarters is located in Tokyo. Its beginnings were humble. The first product sold under the Sony brand was a transistor radio. It was those radios that played a pivotal role in the company's expansion in the 1960s and the world quickly began to associate Sony products with a reliably stellar price-performance ratio. In the 1970s, Sony was severely affected by the global economic crisis. Many analysts considered the company effectively defunct and could see no future for it. However, they underestimated the famous Japanese perseverance and courage. The crisis was not a disaster for Sony; on the contrary, it served as a launching pad to even greater heights. The company recovered and soon changed the media landscape with the development of the CD and later the DVD. In the early 1990s, Sony achieved another major success with the introduction of the PlayStation gaming console. It is the gaming consoles that best represent the intersection of the three key areas in which the company operates today – electronics, video games, and the entertainment industry.
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