Shifu Plugo Count & Interactive Educational Game Kit Link uses augmented reality technology, which uses a tablet to monitor what a child will place on a magnetic pad, providing feedback for developing a story on the screen. The games use the concept of STEM education and apply a playful and imaginative approach to acquainting children with mathematics, logic and spatial orientation. By actively solving tasks, children find it easier to acquire knowledge and skills and better memorize new knowledge.
Thanks to the application of the educational principles of STEM, children' s orientation in modern technologies, mathematics and the application of acquired knowledge in everyday life is improved. Shifu Plugo Count & Link also enhances critical thinking, concentration, logical thinking and autonomy in performing tasks.
The accompanying mobile application Plugo turns the tablet into a modern educational toy, which will offer children a rich offer of fun games with colourful stories, the levels of which are adapted to the age of 5 to 11 years . Augmented reality (AR) technology provides instant feedback, and no buttons, batteries or annoying cables get in the way of children playing.
After launching the Plugo mobile application, children control the games by placing pieces on a stand and assembling magnetic hexagons. Each correct answer will move them further in the story. They can e. g. help the astronaut fly through the solar system, assemble animal shapes, or build pipes. The interactive environment of the application includes audiovisual motivational elements that help children smoothly and effectively in solving tasks.
Code: | SHIFa4 |
Product Number: | PS-SHIFU-021 |
Links: | Producer's Website: |