
Dome of Chains
Sisters stand on opposite sides of a war. And the fate of the entire empire hangs in the balance.
Several years after the horrific events of the march known as the Chain of Dogs, the destinies of the empire and its enemies are set in motion once again.
In Genabackis, three savage raiders descend from the northern mountains to the south, intending to plunder, kill and sow destruction among the despised lowlanders. Young warrior Karsa Orlong yearns for glory and admiration, but this raid becomes something more – the first step on his path to an unexpectedly remarkable destiny. Tavore, Adjunct to Empress Laseen, arrives at the last Malazan stronghold in Seven Cities to take command of an army of twelve thousand soldiers. Most of them are raw recruits, and her only support is a handful of veterans who survived Coltaine's Chain of Dogs. Before confronting the dangerous forces of the Apocalypse waiting in the heart of the Holy Desert of Raraku, Tavore must forge them into a true, battle-ready army.
The furnace of the holy desert brings no comfort to their opponents either, the warriors worshipping the reborn Sha'ik. Waiting for the enemy is never easy. A ruthless power struggle breaks out among the warlords of the Apocalypse, threatening the very essence of Dryjhna's rebellion. The revered and sheltered Sha'ik herself, once Felisin Paran, suffers, haunted by the knowledge that her ultimate enemy is not the Malazan army, but her own sister, Tavore. She has no idea that another major player pulls the strings from the shadows, and she is just a pawn in his dangerous game.
So begins the next gripping chapter of Steven Erikson's epic saga – House of Chains
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